The process is a bit cumbersome, and not always successful, but quite satisfying when it works. If you can do that, on arrival at the enemy structure, it's instantly destroyed. It can only take two or three turret shots, so its a good idea to parallel it with some heavy armour to draw the turret fire. Don't let it stop anywhere or it just freezes that spot and is finished, so as it's approaching it's run-in point, direct it to the enemy structure. Then, steer it to an area where it can attack an enemy base without a wall in the way. You have to locate its position by means of radar to select it. The saboteur can be directed by clicking on it. Palaces, refineries, the spot just shy of a turret, etc. If you have no enemy base visible on your screen, just target where you think something vital to the enemy is. It will then tottle off and keep firing at the selected target till its destroyed. Then click on it again and select attack, but wait for it to change back to its correct colour before selecting the target. Once youve deviated an enemy unit, and especially if its something good at destroying buildings (like a launcher) click on it and direct it to retreat, or head for another enemy base. Packages across several versions of OCaml and gives cross-compilation Several opam roots/switches simultaneously. It also supports multi-context builds, such as building against You don't need make or bashĪs long as the packages themselves don't use bash explicitly.ĭune supports multi-package development by simply dropping multiple It has no system dependencies all you need to buildĭune or packages using dune is OCaml. It reads metadata from "dune" files following aĭune is fast, has very low-overhead, and supports parallel builds onĪll platforms. Fast, portable, and opinionated build systemĭune is a build system that was designed to simplify the release of
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